About

Learn more about me

Unity / Unreal - Game Developer

Experienced video game designer with a passion for creating immersive and innovative gameplay experiences.

  • Birthday: 20 Apr 1989
  • Web: www.RaymundoAlvarado.com
  • Phone: +52 4433700090
  • City: Morelia, MX
  • Age: 33
  • Degree: B.E. Videogames / B.A.Philosophy
  • Email: contact@raymundoalvarado.com
  • Freelance: Available

Skilled in all aspects of game design, from concept development and prototyping to scripting and playtesting. Adept at collaborating with multidisciplinary teams to deliver high-quality games on time and within budget. Proven track record of successful projects across a variety of genres and platforms, including PC, console, and mobile. Dedicated to staying up-to-date with industry trends and technologies to push the boundaries of game design.

Skills

UNITY +4y
UNREAL +1y
c# +5y
c++ +1y
PHP+5y
JS+2y
AGILE SCRUM / KANBAN / XP +3y
HTML+5y
Photoshop +4y
Illustrator +1y
MAYA +2y
Blender +1y

Interests

Gamification

Education

Culture

Art

meditation

Cooking at home

Movies

Games

Travel

Dance

Discover gastronomy

Exercise

Resume

Check My Resume

Sumary

Raymundo Alvarado

The person you want on your team during difficult times, tight deadlines, who is kind, cheerful, and always willing to collaborate with and for the team, giving their best for collective success.

Education

Bachelor's Degree in Video Game Engineering

2017 - 2021

UNIVERSIDAD DE MORELIA, MX

Video game engineers create mathematical, physical, and gameplay models and use their skills to innovate and advance various industries. They are experts in complex systems and are crucial contributors to the gaming industry and beyond.

Bachelor's Degree in Philosophy

2010 - 2015

UNIVERSIDAD MICHOACANA DE SAN NICOLÁS DE HIDALGO, MX

Through the means of pedagogy, scholarly inquiry, and dissemination of philosophical theories, arguments, history, and problems, it is imperative to propagate the fundamental values that underpin our culture.

Professional Experience

Unity Developer

2022 - Present

FLOWEPIC, CDMX, MX

  • Gather functional requirements in meetings and design their implementation in Unity.
  • Develop and design game functionality in Unity.
  • Manage users, tasks, and objectives in a database system.
  • Perform testing, debugging, and optimization on game functionality.
  • Collaborate with team members to ensure functionality meets requirements.
  • Maintain documentation and technical diagrams for development processes
  • Continuously improve design and implementation processes to increase efficiency and quality

Mid-level Unity Developer

2022 - 2023

HYKINE, CDMX, MX

  • Develop functions for encrypted data storage and QR code reader: Design and program security and scanning systems for the application.
  • Create and manage databases for users and promo codes: Design and develop a secure database to store user information and manage special promotions.
  • Optimization for Android and iOS: Develop and implement optimization strategies to ensure the application runs smoothly on mobile devices with Android and iOS operating systems.
  • Perform testing and bug fixing: Identify and resolve errors and flaws in the application, ensuring its quality and stability.
  • Publish to app stores: Prepare the application for publication on virtual mobile application stores, such as Apple's App Store (Pending) or Google's Play Store.

Unity Developer - Versatile

2021

SIEDUCA, State Government, Michoacán, MX

  • Developed multiplayer system: industry-standard best practices, scalable architecture, fault-tolerant design.
  • Managed complex database: ensured data integrity, optimized query performance, handled large amounts of data.
  • Successfully delivered to 12,000+ users: collaborated with developers, designers, and project managers.
  • Delivered in record time: leveraged agile software development methodologies, met all project deadlines, exceeded performance expectations.

Services

WORKFLOW

CONCEPTUALIZATION:

The general game idea is defined, objectives are established, and the necessary resources for development are identified.

DESING:

Detailed planning of the game is carried out, including game mechanics, story, art, and sound.

PRODUCTION:

The creation of game elements takes place, including graphics, programming, sound, and music. (implement graphic and sound assets)

TESTING:

Tests are conducted to detect errors and evaluate game playability./p>

RELEASE:

The game is distributed, either online or in stores, and promoted.

MAINTENANCE AND UPDATES:

The game is monitored for error correction and updated to improve user experience. Additional content may also be added.

Portfolio

My Works

Octoverse

Flowy Jumpo

Expo Virtual Universitaria 2021

Mazda

Pucky Kinect

Sistema Tostador Café Europa

CityRush

Xolot un viaje al Mictlán

SpeakPicky

Contact

Contact Me

My Address

Morelia, Michoacán, MX 58000

Social Profiles

Call Me

+52 4433700090

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